Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fishingwell Tavern: Difference between revisions

From Fantasia Encyclopedia
Vorlov (talk | contribs)
No edit summary
Vorlov (talk | contribs)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:


=== Secrets ===
=== Secrets ===
By Investigating the Bandit Captains Room (Investigation DC 12) the heroes can find a secret passage under the bed ending under the waterfall south of Fishingwell Lake. If given the Chance the Bandit's will flee with or without their hostage through a secret tunnel hidden in the Bandit Captains Quarters.  
By Investigating the Bandit Captains Room (Investigation DC 12) the heroes can find a secret passage in the fireplace ending under the waterfall south of Fishingwell Lake. If given the Chance the Bandit's will flee with or without their hostage through a secret tunnel hidden in the Bandit Captains Quarters.  


=== Treasure ===
=== Treasure ===
In the Tavern: 1GP per Bandit, 10 GP for the Captain, 1 Scimitar, 1 Light Crossbow, 4 Daggers.
Bandits: 1GP per Bandit and 1 Light leather armor.
 
Bandit Captain: 150 GP, 1 Scimitar, 1 Light Crossbow, 1 Heavy Crossbow, 4 Daggers.
 
Letter - Bring me children: "You have proven to be usefull so I send you a companion to make sure you succeed. Elvenrast is nearly unguarded, the perfect place to earn reputation by finding me some young blood for me. For every young one you bring me I will pay 150 Gold Pieces. Burn this letter after reading or by confidants will know."


In the secret Passage: 20 Rations, Stolen goods worth 100 GP. Scribbled Note: "Hello Mr, we just caught a new youngling for you. I don't ask questions, you know me, aside from the one how much this one is worth to you for it is veeeeery young, just the way you like it. I think double would be sufficient. Same Place, same time, bring the money. Darkblade. Ps. I heard a deal was struck with the Graves Magpie. Keep me updated and maybe the next time I will be paying you for a service. I have some unfinished business to attend to..."
In the secret Passage: 20 Rations, Stolen goods worth 100 GP. Scribbled Note: "Hello Mr, we just caught a new youngling for you. I don't ask questions, you know me, aside from the one how much this one is worth to you for it is veeeeery young, just the way you like it. I think double would be sufficient. Same Place, same time, bring the money. Darkblade. Ps. I heard a deal was struck with the Graves Magpie. Keep me updated and maybe the next time I will be paying you for a service. I have some unfinished business to attend to..."
[[Category:Stormlands]]
[[Category:Stormlands]]
[[Category:Place]]
[[Category:Place]]

Latest revision as of 21:18, 18 January 2025

Fishingwell Tavern/Gutfischer Taverne. A hidden building up in the Hills north of Kornwall, forgotten by most for there is no direct path to it except for a some difficult to climb stairs North-East of it, a path long forgotten and probably not worth the sweat. Chattering can be heard across the adjacent Fishingwell Lake and the dim light of candles flicker through the barricaded windows. Bandits use this place as a hideout after attacking travelers in Elvenrast. Motivated by more than greed, these criminals followers of the Blood Witch Coven, taken not just treasures but children if they can to rise in status.

Five Giant Goats and a dog always stand in front of the Tavern challenging the stealth abilitys of intruders (DC12 Visibility Goats- Smell DC 17 Dog).

Inside the Tavern there are at least 6 Bandits, one Bandit Captain and one priest. They are just open to those claiming to serve the Blood Witch Coven, others are attacked and killed.

One little Child is inside the Tavern, that starts crying when combat breaks out. The Child is used as a hostage when the conbat turns against the criminals. They make sure to rid heroes of their weapons before taking a horse if available to flee in exchange for the hostage.

By Investigating the Bandit Captains Room (Investigation DC 12) the heroes can find a secret passage in the fireplace ending under the waterfall south of Fishingwell Lake. If given the Chance the Bandit's will flee with or without their hostage through a secret tunnel hidden in the Bandit Captains Quarters.

Bandits: 1GP per Bandit and 1 Light leather armor.

Bandit Captain: 150 GP, 1 Scimitar, 1 Light Crossbow, 1 Heavy Crossbow, 4 Daggers.

Letter - Bring me children: "You have proven to be usefull so I send you a companion to make sure you succeed. Elvenrast is nearly unguarded, the perfect place to earn reputation by finding me some young blood for me. For every young one you bring me I will pay 150 Gold Pieces. Burn this letter after reading or by confidants will know."

In the secret Passage: 20 Rations, Stolen goods worth 100 GP. Scribbled Note: "Hello Mr, we just caught a new youngling for you. I don't ask questions, you know me, aside from the one how much this one is worth to you for it is veeeeery young, just the way you like it. I think double would be sufficient. Same Place, same time, bring the money. Darkblade. Ps. I heard a deal was struck with the Graves Magpie. Keep me updated and maybe the next time I will be paying you for a service. I have some unfinished business to attend to..."