Duel of the Sky: Difference between revisions
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Duel of the Sky/Duell der Himmel. It is a one on one battle for honor, domination and victory. These duels | Duel of the Sky/Duell der Himmel. It is a one on one battle for honor, domination and victory. These duels take place in specific circles or somewhere during a storm. This duel has specific rules and all [[Minotaurs of the Stormlands|Minotaur]] of the Stormlands and believers abide by those. Those who act against them will be punished by the Cloud Horde it is said, those who abide might rise in rank and power. Generally speaking this is a fight to the death (Unconsciousness) with a few exemptions. | ||
Rules: | |||
- | # These rules just affect believers in the duel of the Sky and those who are within the [[Stormlands]] (No matter the race). People not related to the believe or the [[Stormlands]] will most likely don't care for this tradition or it's punishments. | ||
# If you are challenged to a duel of the Sky, you can decline. Depending of the power level and/or reputation of the two parties one of them might suffer social consequences. (Examples: 1. Challenge a obviously weaker opponent - The challengers reputation suffers, no matter if the challange is accepted or not. 2. If the challenger is obviously weaker than the challenged, a decline by the challenged just diminishes the reputation of the challenger.) | |||
## Exception: Duel of the Fates/Clan Duel of the fates - If a lightning strikes the ground [[Minotaurs of the Stormlands|Minotaurs]] following the path of the Horde in the Sky see this as an unavoidable duel. | |||
# The challenged may decide to fight a duel (1v1) or a Duel of the clans (XvX - Same number of competitors). | |||
## Duel (1v1): The two participants might agree on a tribute. If they do so, both have to present a tribute of equal value (Gold, an Item or other). If both parties agree on the tributes, both parties gain the right to give up as long as they can (Unconscious characters can't give up). If a character falls unconscious the opponent is declared the winner and may claim all belongings the looser has on him/her. The looser has to fight for his/her live by succeeding death saving throwes. If he/she is healed or resurrected it returns with the [[Curse of the Sky Horde]], being vulnerable to thunder, lightning and radiant damage. It's face shows a lightning scar for all to see that can't be removed until the curse is removed. Immunity beat the curse but just for the specific type. | |||
## Duel of the Clans: It is a fight to unconsciousness or death. A downed creature can not be healed or revived until after the combat. Just the death saving throw can save a downed character during an ongoing duel of the clans. A downed creature shell never be attacked or damaged! If a participant is healed in this state during or after this fight or resurrected it returns with a curse of the Sky horde, being vulnerable to thunder, lightning and radiant damage. It's face shows a lightning scar for all to see that can't be removed until the curse is removed. Immunity beat the curse but just for the specific type. | |||
# Battlefield: The fight always takes place in a plane circle (A geographically specific stone circle for duels of the sky or magically created circles during a storm anywhere under the sky. Participants can't leave the circle willingly or by force since they are surrounded by a wall of force in any direction. The size of the circle changes depending on the number of participants. The basic size is 20x20 feet. For every additional participant the size of the circle increases by 10 feet. | |||
# Dealbreaker: Those who go against the sactaty of this duel in any way will be target of the curse of the Sky horde, being vulnerable to thunder, lightning and radiant damage. It's face shows a lightning scar for all to see that can't be removed until the curse is removed. Immunity beat the curse but just for the specific type. | |||
[[Category:Stormlands]] | [[Category:Stormlands]] | ||
[[Category:Culture]] | [[Category:Culture]] | ||
Latest revision as of 16:26, 22 June 2025
Duel of the Sky/Duell der Himmel. It is a one on one battle for honor, domination and victory. These duels take place in specific circles or somewhere during a storm. This duel has specific rules and all Minotaur of the Stormlands and believers abide by those. Those who act against them will be punished by the Cloud Horde it is said, those who abide might rise in rank and power. Generally speaking this is a fight to the death (Unconsciousness) with a few exemptions.
Rules:
- These rules just affect believers in the duel of the Sky and those who are within the Stormlands (No matter the race). People not related to the believe or the Stormlands will most likely don't care for this tradition or it's punishments.
- If you are challenged to a duel of the Sky, you can decline. Depending of the power level and/or reputation of the two parties one of them might suffer social consequences. (Examples: 1. Challenge a obviously weaker opponent - The challengers reputation suffers, no matter if the challange is accepted or not. 2. If the challenger is obviously weaker than the challenged, a decline by the challenged just diminishes the reputation of the challenger.)
- Exception: Duel of the Fates/Clan Duel of the fates - If a lightning strikes the ground Minotaurs following the path of the Horde in the Sky see this as an unavoidable duel.
- The challenged may decide to fight a duel (1v1) or a Duel of the clans (XvX - Same number of competitors).
- Duel (1v1): The two participants might agree on a tribute. If they do so, both have to present a tribute of equal value (Gold, an Item or other). If both parties agree on the tributes, both parties gain the right to give up as long as they can (Unconscious characters can't give up). If a character falls unconscious the opponent is declared the winner and may claim all belongings the looser has on him/her. The looser has to fight for his/her live by succeeding death saving throwes. If he/she is healed or resurrected it returns with the Curse of the Sky Horde, being vulnerable to thunder, lightning and radiant damage. It's face shows a lightning scar for all to see that can't be removed until the curse is removed. Immunity beat the curse but just for the specific type.
- Duel of the Clans: It is a fight to unconsciousness or death. A downed creature can not be healed or revived until after the combat. Just the death saving throw can save a downed character during an ongoing duel of the clans. A downed creature shell never be attacked or damaged! If a participant is healed in this state during or after this fight or resurrected it returns with a curse of the Sky horde, being vulnerable to thunder, lightning and radiant damage. It's face shows a lightning scar for all to see that can't be removed until the curse is removed. Immunity beat the curse but just for the specific type.
- Battlefield: The fight always takes place in a plane circle (A geographically specific stone circle for duels of the sky or magically created circles during a storm anywhere under the sky. Participants can't leave the circle willingly or by force since they are surrounded by a wall of force in any direction. The size of the circle changes depending on the number of participants. The basic size is 20x20 feet. For every additional participant the size of the circle increases by 10 feet.
- Dealbreaker: Those who go against the sactaty of this duel in any way will be target of the curse of the Sky horde, being vulnerable to thunder, lightning and radiant damage. It's face shows a lightning scar for all to see that can't be removed until the curse is removed. Immunity beat the curse but just for the specific type.