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Trimm

From Fantasia Encyclopedia
Revision as of 00:35, 25 June 2024 by Vorlov (talk | contribs)
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A large Goliath of the North with black tattoos on light blue skin, a men-bun holding his woven, brown hair back slightly turning grey for this man is roughly 50 years old. Even though he wears practical and simple clothes he is wearing preacious golden rings showing the symbol of the sun (Sigil of Santos), the symbol of a dove flying over water (Sigil of Lodesquier) and a symbol of a claw crossed out (The sign of the legendary red talons).

History

Trimm was born in 1194PM in the Icemarsh to the Ring Tribe, following the Frost Giants of the North, to be specific, the Gull Coven. He was a prodigy in his teens before in 1212PM he received the curse mark of the Tenner Coven by Alpha, a rivaling Frost Giant (Frost Giants of the North). He fled south and managed to escape the grasp of the Eismarsch to find work on the ship Carvallo. The ship got destroyed in 1217PM in Santos during a failed surprise attack against the imperial ships in Santos because of the Red Talons who warned the enemy fleet about the impending attack. Trimm was able to jump of the ship and evade capture. For the next years of his life he traveled the world, robbing merchants working as a Mercenary, taking many jobs offered by Noxis. In 1244PM he met a young Halfling named Ubertus Copperluck. Over a long game of cards the young Halfling offered his inheritance, a tavern in Kornwall located in the Stormlands. After winning the game, Trimm traveled to Kornwall claim what is his but found the old Copperluck still alive.

Quest 1: Renew the Copperluck (1XP)

Part 1: Get rid of the old Copperluck Halfling

Before the heroes can enter the tavern in what way what so ever they are confronted by Trimm who will try to win them for his task. The heroes shell help him claim what is his and build it back up taking at least 10 days offering 10GP for any member, lifelong stay for free and further opportunities of earning money. Trimm has won the tavern during a gamble and has the paperwork to prove it (Calligrapher's supplies DC 12: The Contract is legit). He tasks the heroes with getting rid of the old Copperluck Halfling, the father of the Halfling Trimm won the ownership from. The heroes can decide how to tackle this task. They can try to scare him away, kill him or try to convince him to leave (Players choice). The old Copperluck is a very unpolite person pretty much loosing all sympathie the moment the heroes enter the tavern. The players understand that he is the reason why no one is visiting the tavern for he charges 3 GP per night and does not offer food or drink while being very rude. The general DC is 10, the old Copperluck has 10 HP and +0 to all attacks (1d4) and saving throws, AC 10. If they succeed preceed to the next part, if they fail to many saves the heroes will be jailed/fought by at least 4 guards and a knight. If that happens they will stay 40 days in prison before being released. If they flee they will be shunted by the city and can't move in the open even though important npc's will be open to them.

Part 2: Rebuild the Copperluck Tavern

Group Skill Check (Equal to the number of players). Combined the heroes have to succeed as many skill checks as there are players DC12, Strengh Check or Woodcarvers Tools Check DC 12 (Any Attribute). Results are tracked. For every round of rolls 10 days are added to the work time until the required number of successes is reached.

Part 3: Fend of the Thugs

The reparations are nearly finished as the tavern is visited by a bunch of thugs (Equal to the number of players). Trimm is not there at this moment. They all carry Sledge hammers (Warhammer d10) instead of their usual melee weapons. They threaten to destroy the bar if the players don't pay up (10 GP for any player or Items equal to the worth). If the players decide to fight, one of the thugs will throw a fire bomb at the bar during the first round using an action. To distinguish it an action is needed (Strengh DC 15). If the fire burns for at least one round add 10 Days to repair the damage. Each of the Thugs have the following on them: Warhammer, Heavy Crossbos, 5 GP, Leather armor and one of them has a jar with strings of red hair in it.