Crafting
More actions
Basics
Crafting is split into two parts - Extracting and Crafting.
To craft an item it always needs 1-2 Checks, a recourse (extracted from a Monster or Plant), time, money and a tool proficiency. Depending on the lvl of the creature the difficulty changes but one tool proficiency is always required.
Items (Consumables and permanents) need one resources to craft + Money + Time + Tool Proficiency.
Pricing: Common 50 GP, Uncommon 500 GP, Rare 5.000 GP, Very Rare 50.000 GP and Legendary 500.000 GP. Consumables cost 1/2 that much when bought, designated Resources cost 1/4.
Some items have more specific Extraction and/or Crafting requirement.
Extraction
Extracting creates a Recourse. Resources do not expire.
The extraction always takes 1 hour. This hour must be mostly uninterrupted.
Failing the extraction check destroys the recourse you want.
The moment you extract a recource you must decide what the recource is for (Pick the designated Item). XXX
No temporary bonuses can apply (Example: Inspiration)
You can't extract resources from Monsters below CR/Lvl 3, humanoids and PC's.
You can just extract Recources from a creature of medium size or taller. For every 5 ft. in wifth you can extract an additional component (Example: 2 for Large, 3 for Giant, 4 for Monstrous and so on).
A medium or taller celestial, fiend, fey, undead and elemental can just be used for extraction once since the extraction always is made with either Arcana or Religion since every check of extraction can just be made once per creature.
Steps for Extraction
Step 1. Identify the Potential (optional):
If you don't know what parts can be used make Tool Check with a Tool you are proficient with (DC 8+CR). If you succeed you learn what kind of resources can be extracted/what can be made out of them. You learn the DC. In some cases the players already know what kind of resources/Items can be created from a creature or know general rules for crafting certain items.
Step 2. Extraction:
Choose the item you want to create (Permanent or consumable). Succeed the necessary skill- or tool check.
The DC is always 8 + CR of the creature used for extraction.
Extraction Methods for Permanents (weapons, armors and charged items with more then 1 use):
| Attribute | Proficiency Requirements | Flavour |
|---|---|---|
| Strength | Athletics | Scales, Horns, Bones, Teeth |
| Dexteraty | Sleight of Hands | Skin, Fur, Eyes |
| Intelligence | Arcana | Essence (Elemental, Fey, Undead) |
| Intelligence | Nature | Bark, Seeds, Spores |
| Wisdom | Religion | Soul (Celestial, Fiend) |
| Wisdom | Medicine | Heartstrings, Muscle, Intestants |
Extraction Methods for Consumable Items (Arrows, Potions, Poisons and Bombs)
| Attribute | Proficiency Requirements | Flavour |
|---|---|---|
| Intelligence | Arcana | Essence (Elemental, Fey, Undead) |
| Wisdom | Religion | Soul (Celestial, Fiend) |
| Intelligence | Alchemist’s supplies | Explosive Components |
| Wisdom | Brewer’s supplies | Dusts, Liquids |
| Constitution | Cook’s utensils | Meat, Plants |
| Dexterity | Weaver’s tools | Fur, Pelt |
| Dexterity | Woodcarver’s tools | Bones, Scales, Horns, Teeth |
| Dexterity | Painter’s supplies | Ink |
| Wisdom | Herbalism Kit | Poles, Honey, |
Examples:
The heroes kill a large, young red dragon.
- One hero attempt's to create a recourse for a potion of fire resistance (Brewer Supplies), another hero attempt's to create a recourse for a potion of fire breath (Brewer Supplies). just one of them can extract the needed resource so the heroes have to decide before they make the check for extraction, for it uses the same recourse - Both use Brewer's Supplies.
- One hero tries to make 2 checks to create the recourse for a potion of fire resistance (Brewer Supplies) and the recourse for a "young red dragon bomb" (Alchemist supplies). The hero can just make once check for extraction.
- One hero attempt's to create a recourse for a potion of fire resistance (Brewer Supplies), another hero attempt's to create a red dragon scale mail (Athletics). On a success the recourse for a potion of fire resistance can be extracted but the attempt for a recourse for the red dragon scale mail aromatically fails and the recourse is lost, since a red dragon scale mail required the an adult red dragon as source.
- A hero tries to create the recourse for a potion of fire resistance during a shortened short rest before continuing on the journey (1. Minute). The hero can't do so since the short rest does not take 1 hour.
- Three Heroes try to attempt to extract 3 different resources with different checks able to be extracted from a young red dragon. One of them can't do so, since the young red dragon is just large, allowing just 2 extractions of different kinds.
- Two hoes try to extract two different resources from a dead fiend. Just one of them can do so since both checks would need to be a religion check and just one kind of extraction check can be made per creature.
- One Hero tries to extract a potion of fire resistance (Brewer Supplies) and another hero tries to extract a "young red dragon bomb" (Alchemist supplies), Both heroes can try to extract the resources they need because the creature is large, so it allows 2 extractions, the extraction checks are different and every hero attempts just one check.
Crafting
Crafting items always requires a fitting recourse.
A Character can just work on one project at a time.
Crafting methods for permanent items (Armor, Weapon, Items with several charges)
Crafting a permanent item always requires a workshop, the right tools and the right tool proficiency.
Crafting a permanent item always requires time (Common = 1 week, Uncommon = 2 Weeks, Rare = 3 Weeks, Very Rare = 4 Weeks, Legendary = 5 weeks).
The attempt of crafting a permanent item always consumes half the money you would need to buy it (No matter if it succeeds or not).
| Extraction Checks | Attribute | Proficiency Requirements | Items created | ||
|---|---|---|---|---|---|
| Athletics | Strengh | Carpenter’s tools | Ships, Doors, Furniture etc. | ||
| Nature | Intelligence | Cartographer’s tools | Maps, Seals | ||
| Slight of Hand | Dexterity | Cobbler’s tools | Shoes, Hats, Gloves | ||
| Medicine | Wisdom | Glassblower’s tools | Orbs, Mirrors, Viles | ||
| Nature | Intelligence | Jeweler’s tools | Crown, Ring, Neckless | ||
| Slight of Hand | Dexterity | Leatherworker’s tools | Armor, bags, saddles | ||
| Atletics | Strengh | Mason’s tools | Statue, Rune | ||
| Medicine | Wisdom | Painter’s supplies | Tattoos | ||
| Nature | Wisdom | Potter’s tools | Containers | ||
| Athletics | Strengh | Smith’s tools | Weapon, Armor | ||
| Nature | Intelligence | Tinker’s tools | Charged items (1+ use), Rifle | ||
| Slight of Hand | Dexterity | Weaver’s tools | Armor, Sails, Ropes | ||
| Slight of Hand | Dexterity | Woodcarver’s tools | Bow, Crossbow |
Crafting methods for consumables (Arrows, Potions, Poisons and Bombs)
Crafting a consumable always require a tool check you are proficient with.
Crafting consumables always requires an uninterrupted long rest.
The attempt of crafting a consumable always consumes half the money you would need to buy it (No matter if it succeeds or not).
| Attribute | Proficiency Requirements | Items created | ||
|---|---|---|---|---|
| Intelligence | Alchemist’s supplies | Armor, bags, saddles | ||
| Wisdom | Brewer’s supplies | Charged items (1+ use), Rifle | ||
| Constitution | Cook’s utensils | Food | ||
| Intelligence | Tinker’s tools | Mechanisms | ||
| Dexterity | Woodcarver’s tools | Arrows | ||
| Dexterity | Poisoners Kit | Poisons, Weapon Elixir |
Basic Idea
Every equipment needs gold plus other resources usually gained through out the campaign. The Workshop requirement can be fulfilled by finding working facilitys of NPC's or creating your own workshop. The Workshop are divided into different Tool proficiency's.