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Crafting

From Fantasia Encyclopedia
Revision as of 20:29, 25 January 2025 by Vorlov (talk | contribs)

Basics

Crafting is split into two parts - Extracting and Crafting.

To craft an item it always needs 1-2 Checks, a recourse (extracted from a Monster or Plant), time, money and a tool proficiency. Depending on the lvl of the creature the difficulty changes but one tool proficiency is always required.

Items (Consumables and permanents) need one resources to craft + Money + Time + Tool Proficiency.

Pricing: Common 50 GP, Uncommon 500 GP, Rare 5.000 GP, Very Rare 50.000 GP and Legendary 500.000 GP. Consumables cost 1/2 that much when bought, designated Resources cost 1/4.

Some items have more specific Extraction and/or Crafting requirement.

Extraction

Extracting creates a Recourse. Resources do not expire.

The extraction always takes 1 hour and needs to be done right after the combat. This hour must be mostly uninterrupted.

Failing the extraction check destroys the recourse you want.

The moment you extract a recource you must decide what the recource is for (Pick the designated Item).

Temporary Bonuses like bless just apply if the effect has a duration of at least 1 hour (Time of the extraction).

You can't extract resources from Monsters below CR/Lvl 3, Swarms, Constructs, humanoids and PC's.

You can just extract Recources from a creature of medium size or taller. For every 5 ft. in wifth you can extract an additional component (Example: 2 for Large, 3 for Giant, 4 for Monstrous and so on). A medium or taller celestial, fiend, fey, undead and elemental can just be used for extraction once since the extraction always is made with either Arcana or Religion since every check of extraction can just be made once per creature.

Steps for Extraction

Step 1. Identify the Potential:

If you don't know what parts can be used make Tool Check with a Tool you are proficient with (DC 8+CR). If you succeed you learn what kind of resources can be extracted/what can be made out of them. You learn the DC. In some cases the players already know what kind of resources/Items can be created from a creature or know general rules for crafting certain items.

Step 2. Extraction:

Choose the item you want to create (Permanent or consumable). Succeed the necessary skill- or tool check.

The DC is always 8 + CR of the creature used for extraction.

Extraction Methods for Permanents (weapons, armors and charged items with more then 1 use):
Attribute Proficiency Requirements Flavour
Strength Athletics Scales, Horns, Bones, Teeth
Dexteraty Sleight of Hands Skin, Fur, Eyes
Intelligence Arcana Essence (Elemental, Fey, Undead)
Intelligence Nature Bark, Seeds, Spores
Wisdom Religion Soul (Celestial, Fiend)
Wisdom Medicine Heartstrings, Muscle, Intestants
Extraction Methods for Consumable Items (Arrows, Potions, Poisons and Bombs)
Attribute Proficiency Requirements Flavour
Intelligence Arcana Essence (Elemental, Fey, Undead)
Wisdom Religion Soul (Celestial, Fiend)
Intelligence Alchemist’s supplies Explosive Components
Wisdom Brewer’s supplies Dusts, Liquids
Constitution Cook’s utensils Meat, Plants
Dexterity Weaver’s tools Fur, Pelt
Dexterity Woodcarver’s tools Bones, Scales, Horns, Teeth
Dexterity Painter’s supplies Ink
Wisdom Herbalism Kit Poles, Honey,

Examples:

The heroes kill a large, young red dragon.

  1. One hero attempt's to create a recourse for a potion of fire resistance (Brewer Supplies), another hero attempt's to create a recourse for a potion of fire breath (Brewer Supplies). just one of them can extract the needed resource so the heroes have to decide before they make the check for extraction, for it uses the same recourse - Both use Brewer's Supplies.
  2. One hero tries to make 2 checks to create the recourse for a potion of fire resistance (Brewer Supplies) and the recourse for a "young red dragon bomb" (Alchemist supplies). The hero can just make once check for extraction.
  3. One hero attempt's to create a recourse for a potion of fire resistance (Brewer Supplies), another hero attempt's to create a red dragon scale mail (Athletics). On a success the recourse for a potion of fire resistance can be extracted but the attempt for a recourse for the red dragon scale mail aromatically fails and the recourse is lost, since a red dragon scale mail required the an adult red dragon as source.
  4. A hero tries to create the recourse for a potion of fire resistance during a shortened short rest before continuing on the journey (1. Minute). The hero can't do so since the short rest does not take 1 hour.
  5. Three Heroes try to attempt to extract 3 different resources with different checks able to be extracted from a young red dragon. One of them can't do so, since the young red dragon is just large, allowing just 2 extractions of different kinds.
  6. Two hoes try to extract two different resources from a dead fiend. Just one of them can do so since both checks would need to be a religion check and just one kind of extraction check can be made per creature.
  7. One Hero tries to extract a potion of fire resistance (Brewer Supplies) and another hero tries to extract a "young red dragon bomb" (Alchemist supplies), Both heroes can try to extract the resources they need because the creature is large, so it allows 2 extractions, the extraction checks are different and every hero attempts just one check.

Crafting

Crafting items always requires a fitting recourse.

A Character can just work on one project at a time.

Crafting methods for permanent items (Armor, Weapon, Items with several charges)

Crafting a permanent item always requires a workshop, the right tools and the right tool proficiency.

Crafting a permanent item always requires time (Common = 1 week, Uncommon = 2 Weeks, Rare = 3 Weeks, Very Rare = 4 Weeks, Legendary = 5 weeks).

The attempt of crafting a permanent item always consumes half the money you would need to buy it (No matter if it succeeds or not).

Attribute Proficiency Requirements Items created
Strengh Carpenter’s tools Ships, Doors, Furniture etc.
Intelligence Cartographer’s tools Maps, Seals
Dexterity Cobbler’s tools Shoes, Hats, Gloves
Wisdom Glassblower’s tools Orbs, Mirrors, Viles
Intelligence Jeweler’s tools Crown, Ring, Neckless
Dexterity Leatherworker’s tools Armor, bags, saddles
Strengh Mason’s tools Statue, Rune
Dexterity Painter’s supplies Tattoos
Wisdom Potter’s tools Containers
Strengh Smith’s tools Weapon, Armor
Intelligence Tinker’s tools Charged items (1+ use), Rifle
Dexterity Weaver’s tools Armor, Sails, Ropes
Dexterity Woodcarver’s tools Bow, Crossbow

Crafting methods for consumables (Arrows, Potions, Poisons and Bombs)

Crafting a consumable always require a tool check you are proficient with.

Crafting consumables always requires an uninterrupted long rest.

The attempt of crafting a consumable always consumes half the money you would need to buy it (No matter if it succeeds or not).

Attribute Proficiency Requirements Items created
Intelligence Alchemist’s supplies Armor, bags, saddles
Wisdom Brewer’s supplies Charged items (1+ use), Rifle
Constitution Cook’s utensils Food
Intelligence Tinker’s tools Mechanisms
Dexterity Woodcarver’s tools Arrows
Dexterity Poisoners Kit Poisons, Weapon Elixir
Wisdom Potter’s tools Pots for explosives

Basic Idea

Every equipment needs gold plus other resources usually gained through out the campaign. The Workshop requirement can be fulfilled by finding working facilitys of NPC's or creating your own workshop. The Workshop are divided into different Tool proficiency's.