Treant Alpha
More actions
Character
The name of the Treant alpha is O' and he is the last of his kind in the Stormlands, the last Stone-Oak that came alive after the rest of it's kind was cut down.

Looks
A huge Stone-Oak Treant standing larger than other of it's kind. It's bark is covered in moss giving the treant a greenish appereance. Magical symbols glow up while it is active and a magical mist seems to surround it's form in this state. The moment it become active it sheds all unnesseary branches and leaves to create a form that is not encumbered by it's own body parts which makes it faster than others of it's kind. Two yellow eyes glow up, marking an area that most likely resembles the head of the creature.
Personality: Neutral
Pro's: Not interested, Kind in nature.
Con's: Wrathful towards enemy's of nature, non forgiving.
Information for Players
- History: Stone-Oak, a wood of legends known for it's magical power, regenerative property's and sturdiness. It is said that the elven ships of old were build from this material as well as the legendary arrows the elves used in the past.
- Nature: The Stone-Oak is a fertilizer for other plants in an emense radius. It's regenereative abilitys can be used to create an infnite amount of wood if given the time. These trees are very rare and a treant of this kind even rarer.
- Religion: It is said that in the center of the continent in a wood controlled by wood elves called "Simriel" there exists a group of nature like paladins who are seemingly small trees that came to live with bark hard as stone and regenerating property's. Also in the North from the Kingdom of Doonstein there seem to be storys about wood-People that are Flotlings. Regarding these storys it is likely that Stone-Oak Trees could be the origin of these living defenders of nature.
Stats
Lvl 12, Legendary Creature (3 Legendary actions and resistances), Str 20, Dex 10, Con 24, Int 14, Wis 18, Cha 14
Legendary Actions: 1 Legendary Action Thorn Whip 4d6 Piecing damage (Spell), 2 Legendary actions mellee attack, 3 Legendary actions cast spell.
Seves: Con, Wis, Cha
Multiattack: 3d10+5 magical bludgeoning damage, Regeneration 1/Turn 2d10 (Fire damage stops it),
Spellcaster (1/Day Each): Wrath of nature, Bones of the Earth, Regenerate, Earthquake. Remove curse, Plant growth.
Vulnerable: Fire
Resistances: Bludgeoning, Lightning, Spell Damage.
Reward
- A gift of the Treant: It can grant one item in a kampaign before needing to regenerate. An oath bow if it chooses to as a gift to someone who swears to protect nature. The Treant becomes the oath keeper and can take away the power of the bow at any time. It also can gift a Medium armor +1 made of wood or a wooden talisman allowing to cast regeneration 1/long rest (Attunement)
- Harvest the bark: Harvisting is easy but by succeding a wood worker tool check DC 15 you may create a medium armor +2 made of wood.
- Harvest the wood: The body itself is worth 25.000 GP. From it a small ship can be built with a higher AC and more HP.
- Harvest the heart: Harvesting the heart requires a successfull Nature Check DC 15. By Succeeding a Woodcarver Tool Check DC 15 you may create +3 Bow, Crossbow, Spear or Pike.