Elvenrast
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North-West of the Stormlands lies a valley called the Elvenrast. Protected by the surrounding mountains and Hills this is the perfect place for resting, protected against the storms coming from the South-East. The great clearing, surrounded by large and old trees is constantly used by travelers to the point that it is uncommon to be alone. On a small Hill behind the clearing some old and overgrown stones can be found, ruins of days long gone with fragments of elven text on them.
Quest
The moment the heroes arrrive at the beginning of the campaign at Elvenrast they will meet the following NPC's:
- Valdos Coldwatchson. Merchant for simple Items (See his entry) and his sweet daughter. Make her lovable.
- Lesley Whilms, a studdering student wizard disciple cloathed in black and gold who will be drunk at the time even though he is 12 years old. He will be easy to rob. He also sells scrolls and other thing. He will carry and additional Bag with him, additional to what he usually sells with the following content: Scroll of Fireball, Scroll of Banishment, Scroll of Protection from Evil and Good and a sealed Scroll with a Noxic Seal: "Mr. Whilms, transport the 3 scrolls to Kornwall. Deliver them as follows: 1x Scoll of Banishment and 1x scroll of Fireball to a traveling merchant called Otoku. 1x Scroll of Protection from Evil and Good to the Mayor of Kornwall. The Scrolls have already been payed for! Don't mess this up, again..."
- Valdos Coldwatchson. He will tell them that he searches for a better life far away from the place where his wife died after the Soul Plague. He will introduce the players to his daughter Bernadetha. She is a brat but very lovable.
During the night the camp get's attacked by an overwhelimg force. Bernadetha will be obducted and there is nothing the players can do. A priest hooded in red will take her and ride away on a horse in a southern direction, following the path to Kornwall. The moment the red hooded cleric disappears with the child the heroes can win the fight.
Encounter:
- At least 8 Bandits. (More waves can come in from the wood to make sure the situation seems unwinable).