Stolen stolen goods
More actions
Party at Mansion Rivercross
Just invited guests are allowed at the party. The players have to get an invitation and need to be dressed well (DC13).
At the party everybody will be greeted by the Dutchess Rivercross, who is incredibly beautiful and is a big fan of the play "The Red Clawed". She welcomes the nobility and all the other guests while beautiful music is playing in the background, performed by a group of bards.
The following characters are present:
Dutchess Rivercross: Welcomes her guests, is beautiful but will be abducted.
Miseaur Victor / Arthur Artus: Miseaur Victor is a merchant from Lodesquier. He proclaims he is one of the major dealers when it comes to very rare historic items, statues and such. He sais his cutomers are very exclusive and that he will not give away their names. He seems nice, but in facts he is Arthur Artus. His french accent is near perfect but likes to end the sentence with "...no?". This is a tell compared to his real self who ends sentences with "... right?".
Prosh Swiftquill: Noxic (Noxis) priest and Key Keeper. People keep their distance to him aside of Lesley Whilms who seems to accompany him.
Lesley Whilms: Noxic Student for magic. Accompanies Prosh Swiftquill.
Dailen, Second Son: A slender High elf wearing red robes. He wants to talk to Duke Rivercross or family members of the Royal Family of Castle Skytide. He is here to "stop a coming storm".
Kamil, Taure of War: The Archpriest of the Golden Cathedral is present, even though he seems not to be interested in the people or the ball itself.
Riddle
| Rooms | Description | Hint: Who | Hint: Why | Hint: How |
|---|---|---|---|---|
| 1. Entrance | A huge hall leading to stairs. This area is heavily guarded any every hero has to leave notable weapons and equipment there. | No one has taken out heir equipment and no one has walked upstairs. | ||
| 2. Ballroom | A great hall with many nobles. People are dancing and chatting here. | |||
| 3. Kitchen | Food is prepared, wine and other drinks are lined up to be consumed. It is very worm in here. | Cooky the Cook has left the kitchen for about 15 minutes. | ||
| 4. Hallway | A long hallway leading to several rooms. | |||
| 5. Restroom | Two cabins and shared sinks. The cabins a lighted up by oil lamps and the small open windows high up prowide fresh air. | Perception: The windows are open but to clim out or in it would need a high acrobatics. | Ivestigation: Then lamp is not as dusty as it should be. Was used for climbing. | |
| 6. Servant Quaters | Beds lined up next to each other. This room connects the Reading Room with the Hallway. | The bed looks used. (Red Hering) | ||
| 7. Guest Bedroom | A beautiful room with a prepared bed. | |||
| 8. Art Gallery | 5 Paintings and one wierd looking armor can be found here. | |||
| 9. Reading Room | One stone desk, a fire place with two chairs, a broken display case and a broken window leading north can be found. | |||
| 10. Garden | Investigation: Someone acrobatic jumped over the grave and bench to get into or out of the Bathroom. |